Rigging is the method of making a skeleton and establishing the weights for a 3D mannequin in order that it may be animated. In Blender, there are a number of other ways to rig a mannequin, however the commonest technique is to make use of the Armature modifier. An Armature is a particular kind of object that can be utilized to create a skeleton, and the Armature modifier means that you can bind the vertices of a mesh to the bones of the Armature.
As soon as a mannequin has been rigged, it may be exported to Unreal Engine 5.3.2 and used to create animations. Unreal Engine has a strong animation system that means that you can create advanced and real looking animations. By following the steps on this article, it is possible for you to to rig a mannequin in Blender and export it to Unreal Engine 5.3.2 so as to create your individual animations.